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The player can then switch to the mana panel to regenerate mana.
If he misses one, the spell will not work and the used mana is lost. If he hits them all, the spell will be casted. After casting one of these spells (the only way to attack) the player has to hit the dropping arrows in the green attack panel. Buffs, damage spells (can crit), defense spells, heals and so on. press the stick in one direction and confirm with LB or RB) In your spellset menu, you can pick up to 5 spells that you can assign to the wheel, each with specific mana costs. (you can compare it to the mass effect dialog interface. It's a circle pad on the bottom of the screen that's controlled with either one of the analog sticks. The goal is to drain the enemies hp and win the battle. Both the enemy and the player have a numeric value that is used as an health indicator.
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(imagine rock band or guitar hero) Both on PC and Xbox, it's best played with a gamepad where you can use the d-pad and the face buttons. Each panel has 4 arrows (left, up, down, right) that are used to play the notes that are dropping from top to bottom. The game plays like a typical rhythm game except that is has a strategic twist to it. The panels are separated by color and use: The battle screen consists out of 3 panels, a hp and mana indicator and the much needed spellwheel.
Unlock door - After "synthesizing" a key with the needed materials, (with a recipe that you'll get at the beginning of each floor) you can proceed to the next floor.Select floor - Like the name says, lets you select previous floors to battle previous enemies and grind loot.You can have up to 6 spells in the "Spellwheel". Spellset - Lets you manage and assign the spells that you "synthesized".There are a couple of categories: Recipe, Weapon, Armor, Acc., Other, Scrolls, Raw. All drops from enemies, recipes or items are gathered here. He can chose between a given number of enemies which vary on each floor and have different stats and loot that they drop Battle - Here the player picks the next enemy he wants to fight.Like in a hub, they give the player a couple of menu choices to chose from. The Saferooms are the main menu when playing the campaign. After some chit-chat and a tutorial section, she leads you to a "safe room".
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She explains him that his life is in danger and that he needs to climb the seven floors of the tower in order to survive and be free again. In the moment he realized that someone or somewhat stole his wallet, a female voice (Naia) starts talking to him via intercom. Ky (the player) wakes up in a mysterious tower without knowing what happened to him. Before the Echo was originally released as Sequence however Iridium Studios was forced to change the game's name due to a legal claim made by Jax Ltd. Iridium Studios' Jason Wishnov created much of the game on his own, contracting out some pieces, like the soundtrack. Before the Echo is a rhythm game which has a Dance Dance Revolution-style combat system where you flip between three fields, attack, defense and mana regeneration.